How to counter Dynamo in Deadlock
Spirit hero. Counter items for lane, mid and late game, and tips for the hero you play.
Updated for patch 10-05-2026. Counter profile from 2026-10-06.
Threat profile
Initiator support. Kinetic Pulse knocks you up, Quantum Entanglement teleports him, Rejuvenating Aurora is a heal channel, and Singularity pulls everyone nearby into one spot.
Key principle
Singularity decides fights. Spread out, and keep Knockdown or Unstoppable ready for it.
Lane phase items≈ 0-10 min
- Enchanter's Emblem all spirit damage.
- Healbane Aurora heals a lot.
- Spirit Sap lowers his spirit power.
- Slowing Hex silences Quantum Entanglement so he can't teleport in or out.
Mid game items≈ 10-25 min
- Knockdown stun him out of Singularity. Cast it the moment he starts, it lands 2 seconds later.
- Counterspell How to use: parry as Kinetic Pulse hits you to skip the knockup. Don't count on it for Singularity, that's a long pull, not one hit.
- Decay strong anti heal for Aurora.
- Spirit Resilience core spirit armor.
- Silence Wave only useful before he casts. Silence doesn't stop a channel that's already going.
- Dispel Magic removes the Quantum Entanglement slow.
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Late game items≈ 25 min +
- Unstoppable walk out of Singularity. Indomitable won't work on it.
- Cursed Relic interrupts Singularity or Aurora while he channels.
- Witchmail heavy spirit resist.
- Ethereal Shift become untargetable and invincible while Singularity plays out.
- Spirit Burn for spirit heroes, cuts his Aurora healing by 70%.
Patch note
10-05-2026: no direct Dynamo change. Note Quantum Entanglement's T3 only SHORTENS your debuffs (it doesn't cleanse), so your Binding Word still sticks, just a little shorter. The ult answer is still Knockdown pre cast or Unstoppable to walk out.
Tips for your hero against Dynamo
Abrams
- Spread out; Shoulder Charge him during the Aurora heal channel, and Seismic without grouping your team for Singularity.
Apollo
- Don't clump; Riposte his Pulse and burst him during the Aurora channel.
Bebop
- Spread from Singularity; Hook him out of the Aurora heal.
Billy
- Don't stack for Singularity; Rising Ram him during the heal channel and silence the ult.
Calico
- Stay spread; Gloom Bombs him during Aurora, Leaping Slash out of the black hole radius.
Celeste
- Float apart from allies; drop out of Singularity and burst his heal channel.
Drifter
- Don't cluster; Stalker's Mark him during the Aurora channel.
Graves
- Spread; Grasping Hands him out of the ult windup, Deadheads pressure his heal.
Grey Talon
- Stay spread; Charged Shot his heal channel and interrupt Singularity from range.
Haze
- Don't group; Sleep Dagger his ult windup and anti heal the Aurora.
Holliday
- Spread; Spirit Lasso him mid Singularity windup and Crackshot his heal channel.
Infernus
- Stay apart; Afterburn out DoTs the Aurora and Concussive Combustion his ult cast.
Ivy
- Don't clump; anti heal the Aurora and Air Drop away from Singularity.
Kelvin
- Spread; Frozen Shelter shields the team from Singularity, anti heal his Aurora.
Lady Geist
- Stay spread; Essence Bomb his heal channel, Life Drain punishes the immobile cast.
McGinnis
- Spread turrets; Wall the Singularity pull and punish the heal channel.
Mina
- Stay apart; burst his Aurora channel and Retreat from the black hole.
Mirage
- Don't clump; Traveler onto him mid heal, Tornado breaks the Singularity group.
Mo & Krill
- Spread; Burrow stun his Singularity windup, anti heal the Aurora.
Paige
- Stay apart; Bookwyrm pressures his heal, Captivating Read locks the ult cast.
Paradox
- Don't cluster; Time Wall the pull, Kinetic Carbine stun his ult windup.
- Spread; Affliction out DoTs the Aurora and kite the Singularity radius.
Rat King
- Banner slow immunity doesn't stop Singularity. Save Royal Pestments for the Singularity damage.
Rem
- Keep the team un grouped; Naptime his ult windup and out heal the fight.
Seven
- Don't stack (both ults love clumps); Lightning Ball his Singularity cast, spread.
Shiv
- Spread; anti heal the Aurora and bleed him during the immobile heal channel.
Silver
- Stay apart; wolf burst his heal channel, Entangling Bola him out of a reposition.
The Doorman
- Spread; door the Singularity pull, Luggage Cart him off the Aurora channel.
The Magnificent Sinclair
- Don't clump; Rabbit Hex his ult windup, illusions eat the Pulse.
Venator
- Spread; Snap Trap his reposition and Gutshot his heal channel.
Victor
- Stay spread for Singularity. Your revive is great if his whole team jumps on you inside it.
Vindicta
- Spread; Assassinate his immobile heal channel, Crow stun the Singularity cast.
Viscous
- Don't group; Cube an ally caught in Singularity, Puddle Punch out of it.
Vyper
- Stay spread; ammo burst the Aurora channel, Slither out of the black hole.
Warden
- Stay spread for teamfights, a landed Singularity on grouped allies loses the fight.
- Best play is Knockdown on the ult channel before it goes off. Second best: the moment ult invulnerability drops, Binding Word him, rooted and dead.
- Willpower mitigates Singularity damage if you can't escape, and still trims the Pulse slow, but treat it as damage reduction, not an escape.
Wraith
- Don't clump; Telekinesis lift him mid Singularity windup, Full Auto his heal.
Yamato
- Spread; Flying Slash onto his heal channel, Shadow Transformation eats Singularity damage.