How to counter Bebop in Deadlock
Hybrid hero. Counter items for lane, mid and late game, and tips for the hero you play.
Updated for patch 10-05-2026. Counter profile from 2026-10-06.
Threat profile
Long range robot. Hook (Grapple Arm) pulls you to him, Sticky Bomb explodes after a delay, Exploding Uppercut knocks you up, and Hyper Beam is a huge laser ult.
Key principle
Bebop's kill is Hook into Sticky Bomb into Uppercut. Stop the Hook and the rest never happens. Play behind cover, since the Hook only goes in a straight line.
Lane phase items≈ 0-10 min
- Enchanter's Emblem his combo damage is spirit.
- Reactive Barrier gives you a barrier the moment the Hook stuns you.
Mid game items≈ 10-25 min
- Counterspell How to use: watch his arm and parry just as the Hook reaches you. You don't get pulled and the whole combo is gone. Once you're already pulled it's too late, that's a job for Dispel Magic.
- Dispel Magic removes a Sticky Bomb before it explodes.
- Knockdown stuns him out of Hyper Beam.
- Spirit Resilience core spirit armor.
- Silence Wave silence him before he can throw the Hook.
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Late game items≈ 25 min +
- Indomitable cleanses the Hook automatically.
- Spellbreaker cuts the Sticky Bomb burst by 65%.
- Cursed Relic interrupts Hyper Beam and shuts his kit down.
- Witchmail heavy spirit resist.
- Ethereal Shift become untargetable for 4 seconds when Hyper Beam is aimed at you.
Patch note
10-05-2026: no direct Bebop change this patch. This is a PRIME Counterspell matchup, the Hook is one big, uncurvable, telegraphed cast. Counterspell now shares priority with Dispel here.
Tips for your hero against Bebop
Abrams
- Stand behind cover vs Hook; Shoulder Charge him after he whiffs it, and Seismic through his Hyper Beam channel.
Apollo
- Riposte the Hook to deny the whole combo; Sigil poke from cover and dodge the beam.
Billy
- Cover block the Hook, Rising Ram him after it whiffs, and silence him to stop Sticky Bomb generation.
Calico
- Stay behind cover vs Hook; Leaping Slash out if bombed and Return to Shadows reset, don't group under Hyper Beam.
Celeste
- Float above his Hook line; drop out if hooked and don't stack with allies under the beam.
Drifter
- Stalker's Mark him after he whiffs Hook; Eternal Night blinds his Hook aim.
Dynamo
- Singularity him mid Hyper Beam; Quantum teleport out if Hooked.
Graves
- Grasping Hands him after a whiffed Hook; Deadheads soak his beam while you stay spread.
Grey Talon
- Out range his Hook with Charged Shot; trap his approach and never group under the beam.
Haze
- Dash dodge the Hook, Smoke Bomb the beam; cleanse the Sticky Bomb before Bullet Dance.
Holliday
- Bounce Pad breaks his Hook line; Spirit Lasso him after it whiffs, spread vs Hyper Beam.
Infernus
- Flame Dash dodges Hook; Afterburn punishes his cover pop outs, don't group under the beam.
Ivy
- Fly out of Hook range; Air Drop only after his Hook is down, spread the team vs the beam.
Kelvin
- Ice Path out of a Hook; Frozen Shelter shields the team through Hyper Beam.
Lady Geist
- Use cover vs Hook; Essence Bomb him after it whiffs and don't stand grouped in the beam.
McGinnis
- Your Spectral Wall blocks his Hook line; turrets punish his cover pop outs.
Mirage
- Traveler onto him after a whiffed Hook; Tornado his cover spot.
Mo & Krill
- Burrow under the Hook; Combo ult him after it whiffs.
Paige
- Bookwyrm pressures his cover; don't group your summons under Hyper Beam.
Paradox
- Time Wall his Hook line; Swap out if Hooked, stun after the whiff.
- Flying Cloak dodges Hook; Affliction punishes his pop outs, spread vs beam.
Rat King
- Pop Royal Pestments when you get Hooked, the barrier and hit cap blunt his combo.
Rem
- Naptime him after a whiffed Hook; keep the team un grouped vs Hyper Beam.
Seven
- Lightning Ball after the Hook whiffs; Storm Cloud punishes his static beam position.
Shiv
- Slice and Dice out of a Hook; bleed him during his cover pop outs.
The Doorman
- Doors block the Hook line; Luggage Cart him off his beam position.
The Magnificent Sinclair
- Illusions eat the Hook; Rabbit Hex him after it whiffs.
Venator
- Snap Trap his cover exits; Gutshot poke and stay spread vs beam.
Victor
- Stay behind cover vs Hook. If he pulls you in, turn on Aura and make him fight you up close.
Vindicta
- Assassinate outranges his Hook; use Flight above his line, don't perch grouped in the beam.
Viscous
- Cube the Hooked ally to deny the combo; Puddle Punch out of Hook range.
Vyper
- Slither dodges Hook; ammo burst him after the whiff, spread vs beam.
Warden
- Last Stand counters his ult, the tether breaks his sniping range. Don't group with allies under Hyper Beam; spread so it only lasers one of you.
- Willpower can still eat a ticking Sticky Bomb, but at 30% resist it is a backup to Dispel now, not a replacement.
Wraith
- Telekinesis lift him mid Hook windup; sidestep the Hook first.
Yamato
- Shadow Transformation eats the combo; Flying Slash out of Hook range.